

- Jsgme mod manager v2.60 generator#
- Jsgme mod manager v2.60 update#
- Jsgme mod manager v2.60 mods#
- Jsgme mod manager v2.60 code#
We're here to help you! Any questions, wishes, just post here and one of us will surely pick up. Huib Versloot's How-To with creating maps using Map Editor and Google Earth <- Attached to my post there. ^^ These are all more or less relevant still, especially for an overview how things are done.Ī How-to article for creating maps together with Google Earth, it is written a good few years back, but still relevant in many ways: Coder Diary #1 - Windowed the game engine! Coder Diary #3 - Variable Animation Speeds Coder Diary #4 - All Quiet on the West Front?
Jsgme mod manager v2.60 code#
Coder Diary #5 - Code Merge Mission Accomplished! Coder Diary #7 - Morale Modifiers, Unit Capabilities, and More Coder Diary #8 - Variable Unit Highlight Colors Coder Diary #10 - New A/I Bells & Whistles Coder Diary #11 - Automated, Empirical A/I Testing Coder Diary #12 - Automated Crash Testing, Backup Saves Coder Diary #13 - The -X No Encryption Option, Damage Report Tweaks, and a Glimpse Behind the Scenes Coder Diary #14 - Dynamic Day/Night & Visibility Coder Diary #16 - Adventures in Bug Fixing Coder Diary #17 - Past, Present & Future JTCS 2.0 Work-in-progress Coder Diaries (Matrix JTCS Forum): Coder Diary #18 - UI Fixes & 2.01 Progress Report Coder Diary #19 - A/I Dithering Unit, Backtracking Move Bug - Fixed!
Jsgme mod manager v2.60 update#
Coder Diary #20 - The 2.01 Bug-Fix Update JTCS 2.0 Coder Diaries (Matrix JTCS Forum): Coder Diary #22 - Dynamic Sides (Whose Side Are You on Anyway?) Coder Diary #26 - Highlights, Lowlights & Night Lights Coder Diary #27 - Upping Our Game - to 50 Elevations! Coder Diary #31 - Audacious & Cautious A/I Redux Dev Diary #7 - 2D Unit Counters Revisited Dev Diary #6 - 2D View: NATO and unit icons, chits explained

Dev Diary #5: Modding the background music Dev Diary #4: Creating a new Dynamic Campaign Game Dev Diary #3: Adding new units with –X (no encryption) option
Jsgme mod manager v2.60 generator#
Dev Diary #2: Having fun with Battle Generator Dev Diary #1: Weapon and movement sounds JTCS 2.0 Developer Diaries (Matrix JTCS Forum): Let us build: AH Arab-Israeli Wars Boardgame Look&Feel Map Mop How-to Dev Diary #8 - Adaptive A/I in Scenario Design Dev Diary #7 - Platoon#.OOB files explained Dev Diary #2 - Inside look at 2D counter art CS Graphics Under the Hood #4 – Hex Sides Galore! CS Graphics Under the Hood #3 – Terrain, Vegetation, and Trees CS Graphics Under the Hood #2 – Open Terrain and Ground Conditions CS Graphics Under the Hood #1 – Biomes and Regions
Jsgme mod manager v2.60 mods#
Also, existing mods are often a good starting point.ĭeveloper Diaries - CSME 2.x: (Redirects to ) Wanna get started on modding instead? Here's some further reading. Skip Intro Music by harry_vdk Thank You! Stronger texture, less differences in elevation. 2D Textured Mapboards - This one borrows hex textures from 3D terrain tiles. 2D Board Game Mapboards - A quick mod with all clear terrain tiles being replaced by a retro hex grid instead 2D Black Unit Profiles - Greyscale conversions of 2D Unit Profiles per popular request Arvold's Ode to October War 2.0 - 19 scenarios inspired by the S&T classic Arvold's Ode to Arab-Israeli Wars 2.0 - 60 scenarios inspired by the game classic and all the situations published in for instance AH's General magazine Arvold's Ode to Divided Ground 2.0 - All Talonsoft's Divided Ground game (2001) scenarios converted to Middle East (Talonsoft was purchased by Matrix Games) UI New Info Dialogs Fixes a typo and adds a watermark picture on Unit Handbook background dialog.ĬS Middle East 2.0 Mods included in \Mods folder - Fire up JSGME to activate any of them CS Middle East Unit Picture Mod (6.5MB) introduces new unit specific pictures to Unit Handbook and Unit Viewer. Black Unit List Graphics Mod Changes the Unit List and F2 Unit Handbook background color to Black for easier reading. Background Sounds Mod (120MB) Ambient battlefield noise by Jafele. Traditional Background Music (720MB) What the name says! by Jafele. 3D MausMan Map Mod 2.0 A complete, alternate 3D map, in true 250 m per hex scale, by MausMan(2). A quick how-to on JSGME is available HERE With JSGME you can safely activate and remove mods, so should anything goes wrong, you will be able to reverse the change with a click of a mouse. Second: Use the JSGME Mod Manager, included in game install. First: We want this game to be as modder-friendly as we possibly can. Updated 20 January 2018 for CS Middle East 2.0
